3D
2024-PRESENT
more stuff coming soon :)
SOFTWARE
zbrush
blender
marvelous designer/clo3d
unreal engine
substance painter
wanted to try out tracking in blender// reze (bomb devil) from chainsaw man :)
made pennywise, face sculpted on zbrush, clothes made on clo3d, lighting and rendering on blender, makeup drawn on substance painter




sculpted the face and details in zbrush, made the textures and tattoos substance painter. everything else done on blender





sculpted the face in ZBrush, rigged and prepped it in Blender, made the gown in CLO3D. That final, moving asset was lit and rendered high-res in Unreal Engine, and then given the final polish and color grade in DaVinci Resolve.










my first horror character design, completely sculpted and painted in zbrush, lit in blender




3D
2024-PRESENT
more stuff coming soon :)
SOFTWARE
zbrush
blender
marvelous designer/clo3d
unreal engine
substance painter
sculpted the face in ZBrush, rigged and prepped it in Blender, made the gown in CLO3D. That final, moving asset was lit and rendered in Unreal Engine, and then given the final polish and color grade in DaVinci Resolve.
sculpted the face in ZBrush, rigged and prepped it in Blender, made the gown in CLO3D. That final, moving asset was lit and rendered in Unreal Engine, and then given the final polish and color grade in DaVinci Resolve.




sculpted the face in ZBrush, rigged and prepped it in Blender, made the gown in CLO3D. That final, moving asset was lit and rendered in Unreal Engine, and then given the final polish and color grade in DaVinci Resolve.





sculpted the face in ZBrush, rigged and prepped it in Blender, made the gown in CLO3D. That final, moving asset was lit and rendered in Unreal Engine, and then given the final polish and color grade in DaVinci Resolve.










my first horror character design, completely sculpted and painted in zbrush, lit in blender




